Exile's Adventure
Control
Movement : W - Up, S - Down, A - Left, D - Right
Attack: Left click - Sword attack, B - Spell Attack ( The direction of the spell attack will based on the position of the mouse )
Dash: V
Inventory : I
Quest list: Q
Pause / Unpause : Esc
Art
Font: By DragonDePlatino from https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181. Used as the main font of the game
GUI : By ermizidis.stan from https://opengameart.org/content/simple-rpg-gui. Used for mostly the UI of the game
Item : By DragonDePlatino from https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181. Used for create all the items in the game
Map Item : By DragonDePlatino from https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181. Used for level design
NPC : By DragonDePlatino from https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181. Used for create NPC
Character : By DragonDePlatino from https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181. Used for create character
Swing Effects: By gamesplusjames from Youtube ( His channel : https://www.youtube.com/channel/UCyBsvsU7uiurMiBZIYXvnyg ). Used for create the swing effect of player's attack
Bosses : By Balmer from https://opengameart.org/content/bosses-and-monsters-spritesheets-ars-notoria. Used for created bosses in the game
Sound : By Alexandr Zhelanov from https://opengameart.org/content/mystical-theme . Used as main music of my game
Features:
- Multiple levels with different type of monster and bosses
- Storyline and NPCs with dialogue
- Inventory system with many different items and character stats
- Hack and slash combat system with some basic skills
- 2D Pixel Art
Status | Prototype |
Platforms | HTML5 |
Author | Vu Kim Phong |
Genre | Action, Adventure, Role Playing |
Made with | Unity |
Tags | Action-Adventure, Action RPG, Pixel Art, Top Down Adventure |
Download
Click download now to get access to the following files:
Development log
- Documentation + User GuideMay 30, 2021
- Weekly Devlog 6: Updates/planned updates based upon Testing SessionMay 23, 2021
- Game TestingMay 18, 2021
- Weekly Devlog 5 : Polish and UIMay 16, 2021
- Weekly Devlog 4 : Presentation and GraphicsMay 09, 2021
- Weekly Devlog 3 : Enemies and InteractionMay 02, 2021
- Weekly Devlog 2 : Basic Level BlockingApr 25, 2021
- Weekly Devlog 1 : Player MovementApr 18, 2021
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