Self-Study Module 4


This devlog is a part of learning of KIT207 from UTAS. This week, our mission is trying to build a simple game from what we had learned in this unit so far.

So first, I have to come up with a few ideas.  After some considerations,  I ended up with creating a really simple parkour game where the player is tasked with collecting a barrel of stolen wine at an enemy's residence. Here, the player must overcome some basic traps and dodge the enemies because they are all equipped with a bomb on their body and ready to explode on touch. 

As soon as I was done with the concept, I went through the assets I had created before to see if there was anything that could be reused. Among them, I decided to reuse the barrel (Self-Study 1) as an end game marker and the humanoid model ( Self-Study 2) to create the enemies. Unfortunately, the terrain and level design in Self-Study 3 couldn't be reused because they didn't fit the idea, so I started creating a whole new level using ProBuilder and Gridbox Prototype Materials assets (https://assetstore.unity.com/packages/2d/textures-materials/gridbox-prototype-ma...)  Below is some picture of it:

After finishing the level design, I put in some enemies and obstacles to get the game working. I've written some basic scripts to make enemies automatically chase players within a certain radius, and will deal damage when the player touches them (they basically don't have any attacks now so this is the only way they can deal damage to player ). Moreover there are some moving obstacle and also deal some damage to player when colliding. I also added some mines that are trigger whenever player step on them. All of this to slow the player down because I intend to make this game oriented towards a speed-run game. Below is some gif of the moving obstacle and enemies in game :


I think that's pretty much all the basics of the game. Because the limit of a gif is only 3mb max, I can't record a sample run. I will upload my game here soon so everyone can play it. Also due to the time limit, this game is still lacking many features, but I will work to update this game more often because this is an idea that I really like.

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